/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include class CPreviewModelCtrl; //! Loads thumbnails that require acccess to renderer class MaterialThumbnailRenderer : public AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::Handler , public AZ::SystemTickBus::Handler { public: AZ_CLASS_ALLOCATOR(MaterialThumbnailRenderer, AZ::SystemAllocator, 0) MaterialThumbnailRenderer(); ~MaterialThumbnailRenderer(); ////////////////////////////////////////////////////////////////////////// // TickBus ////////////////////////////////////////////////////////////////////////// void OnSystemTick() override; ////////////////////////////////////////////////////////////////////////// // ThumbnailerRendererRequests ////////////////////////////////////////////////////////////////////////// void RenderThumbnail(AZ::Data::AssetId assetId, int thumbnailSize) override; bool Installed() const override; private: AZ::Data::AssetType m_assetType; AZStd::unique_ptr m_previewControl; bool Render(QPixmap& thumbnail, AZ::Data::AssetId assetId, int thumbnailSize) const; };