/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_TRACKVIEW_TVSEQUENCEPROPS_H #define CRYINCLUDE_EDITOR_TRACKVIEW_TVSEQUENCEPROPS_H #pragma once class CTrackViewSequence; #include #include namespace Ui { class CTVSequenceProps; } class CTVSequenceProps : public QDialog { Q_OBJECT public: CTVSequenceProps(CTrackViewSequence* pSequence, float fps, QWidget* pParent = NULL); // standard constructor ~CTVSequenceProps(); private: enum SequenceTimeUnit { Seconds = 0, Frames }; CTrackViewSequence* m_pSequence; virtual BOOL OnInitDialog(); virtual void OnOK(); void MoveScaleKeys(); float m_FPS; int m_outOfRange; SequenceTimeUnit m_timeUnit; QScopedPointer ui; public slots: void OnBnClickedToFrames(bool); void OnBnClickedToSeconds(bool); private slots: void ToggleCutsceneOptions(bool); void UpdateSequenceProps(const QString& name); }; #endif // CRYINCLUDE_EDITOR_TRACKVIEW_TVSEQUENCEPROPS_H