/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_TRACKVIEWFBXIMPORTPREVIEWDIALOG_H #define CRYINCLUDE_EDITOR_TRACKVIEWFBXIMPORTPREVIEWDIALOG_H #pragma once #include namespace Ui { class TrackViewFBXImportPreviewDialog; } class CTrackViewFBXImportPreviewDialog : public QDialog { Q_OBJECT public: CTrackViewFBXImportPreviewDialog(QWidget* parent = nullptr); virtual ~CTrackViewFBXImportPreviewDialog(); void AddTreeItem(const QString& objectName); bool IsObjectSelected(const QString& objectName) const; int exec() override; protected: void OnBnSelectAllClicked(); void OnBnUnselectAllClicked(); private: friend class FBXImportModel; struct Item { QString name; bool checked; }; typedef QVector TItemsMap; TItemsMap m_fBXItemNames; QScopedPointer m_ui; }; #endif // CRYINCLUDE_EDITOR_TRACKVIEWFBXIMPORTPREVIEWDIALOG_H