/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_UIENUMSDATABASE_H #define CRYINCLUDE_EDITOR_UIENUMSDATABASE_H #pragma once #include "Include/EditorCoreAPI.h" struct EDITOR_CORE_API CUIEnumsDatabase_SEnum { QString name; QStringList strings; // Display Strings. QStringList values; // Corresponding Values. QString NameToValue(const QString& name); QString ValueToName(const QString& value); }; ////////////////////////////////////////////////////////////////////////// // Stores string associates to the enumeration collections for UI. ////////////////////////////////////////////////////////////////////////// class EDITOR_CORE_API CUIEnumsDatabase { public: CUIEnumsDatabase(); ~CUIEnumsDatabase(); void SetEnumStrings(const QString& enumName, const QStringList& sStringsArray); CUIEnumsDatabase_SEnum* FindEnum(const QString& enumName) const; private: typedef std::map Enums; Enums m_enums; }; #endif // CRYINCLUDE_EDITOR_UIENUMSDATABASE_H