/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Undo for Python function (PySetCurrentViewPosition) #include "StdAfx.h" #include "UndoViewPosition.h" #include "ViewManager.h" CUndoViewPosition::CUndoViewPosition(const QString& pUndoDescription) { m_undoDescription = pUndoDescription; CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport(); if (pRenderViewport) { Matrix34 tm = pRenderViewport->GetViewTM(); m_undo = tm.GetTranslation(); } } int CUndoViewPosition::GetSize() { return sizeof(*this); } QString CUndoViewPosition::GetDescription() { return m_undoDescription; } void CUndoViewPosition::Undo(bool bUndo) { CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport(); if (pRenderViewport) { Matrix34 tm = pRenderViewport->GetViewTM(); if (bUndo) { m_redo = tm.GetTranslation(); } tm.SetTranslation(m_undo); pRenderViewport->SetViewTM(tm); } } void CUndoViewPosition::Redo() { CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport(); if (pRenderViewport) { Matrix34 tm = pRenderViewport->GetViewTM(); tm.SetTranslation(m_redo); pRenderViewport->SetViewTM(tm); } }