/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Undo for Python function (PySetCurrentViewPosition) #include "StdAfx.h" #include "UndoViewRotation.h" #include "ViewManager.h" CUndoViewRotation::CUndoViewRotation(const QString& pUndoDescription) { m_undoDescription = pUndoDescription; m_undo = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(GetIEditor()->GetSystem()->GetViewCamera().GetMatrix()))); } int CUndoViewRotation::GetSize() { return sizeof(*this); } QString CUndoViewRotation::GetDescription() { return m_undoDescription; } void CUndoViewRotation::Undo(bool bUndo) { CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport(); if (pRenderViewport) { if (bUndo) { m_redo = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(GetIEditor()->GetSystem()->GetViewCamera().GetMatrix()))); } Matrix34 tm = pRenderViewport->GetViewTM(); tm.SetRotationXYZ(Ang3(DEG2RAD(m_undo.x), DEG2RAD(m_undo.y), DEG2RAD(m_undo.z)), tm.GetTranslation()); pRenderViewport->SetViewTM(tm); } } void CUndoViewRotation::Redo() { CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport(); if (pRenderViewport) { Matrix34 tm = pRenderViewport->GetViewTM(); tm.SetRotationXYZ(Ang3(DEG2RAD(m_redo.x), DEG2RAD(m_redo.y), DEG2RAD(m_redo.z)), tm.GetTranslation()); pRenderViewport->SetViewTM(tm); } }