/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once //////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2001-2012 // ------------------------------------------------------------------------- // File name: UsedResources.h // Created: 28/11/2003 by Timur. // Description: Class to gather used resources // //////////////////////////////////////////////////////////////////////////// //! Class passed to resource gathering functions #ifndef CRYINCLUDE_EDITOR_USEDRESOURCES_H #define CRYINCLUDE_EDITOR_USEDRESOURCES_H #include "Include/EditorCoreAPI.h" class EDITOR_CORE_API CUsedResources { public: typedef std::set > TResourceFiles; CUsedResources(); void Add(const char* pResourceFileName); //! validate gathered resources, reports warning if resource is not found void Validate(struct IErrorReport* pReport); AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING TResourceFiles files; AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING }; #endif // CRYINCLUDE_EDITOR_USEDRESOURCES_H