/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_UTIL_AFFINEPARTS_H #define CRYINCLUDE_EDITOR_UTIL_AFFINEPARTS_H #pragma once struct AffineParts { Vec3 pos; //!< Translation components Quat rot; //!< Essential rotation. Quat rotScale; //!< Stretch rotation. Vec3 scale; //!< Stretch factors. float fDet; //!< Sign of determinant. /** Decompose matrix to its affnie parts. */ void Decompose(const Matrix34& mat); /** Decompose matrix to its affnie parts. Assume there`s no stretch rotation. */ void SpectralDecompose(const Matrix34& mat); }; #endif // CRYINCLUDE_EDITOR_UTIL_AFFINEPARTS_H