/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Interface of the class CDynamicArray. #ifndef CRYINCLUDE_EDITOR_UTIL_DYNAMICARRAY2D_H #define CRYINCLUDE_EDITOR_UTIL_DYNAMICARRAY2D_H #pragma once class CDynamicArray2D { public: // constructor CDynamicArray2D(unsigned int iDimension1, unsigned int iDimension2); // destructor virtual ~CDynamicArray2D(); // void ScaleImage(CDynamicArray2D* pDestination); // void GetMemoryUsage(ICrySizer* pSizer); float** m_Array; // private: unsigned int m_Dimension1; // unsigned int m_Dimension2; // }; #endif // CRYINCLUDE_EDITOR_UTIL_DYNAMICARRAY2D_H