/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "EditorAutoLevelLoadTest.h" CEditorAutoLevelLoadTest& CEditorAutoLevelLoadTest::Instance() { static CEditorAutoLevelLoadTest levelLoadTest; return levelLoadTest; } CEditorAutoLevelLoadTest::CEditorAutoLevelLoadTest() { GetIEditor()->RegisterNotifyListener(this); } CEditorAutoLevelLoadTest::~CEditorAutoLevelLoadTest() { GetIEditor()->UnregisterNotifyListener(this); } void CEditorAutoLevelLoadTest::OnEditorNotifyEvent(EEditorNotifyEvent event) { switch (event) { case eNotify_OnEndSceneOpen: CLogFile::WriteLine("[LevelLoadFinished]"); exit(0); break; } }