/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Handy macro when working with observers in interfaces #ifndef CRYINCLUDE_EDITOR_UTIL_IOBSERVABLE_H #define CRYINCLUDE_EDITOR_UTIL_IOBSERVABLE_H #pragma once #define DEFINE_OBSERVABLE_PURE_METHODS(observerClassName) \ virtual bool RegisterObserver(observerClassName * pObserver) = 0; \ virtual bool UnregisterObserver(observerClassName * pObserver) = 0; \ virtual void UnregisterAllObservers() = 0; #endif // CRYINCLUDE_EDITOR_UTIL_IOBSERVABLE_H