/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_UTIL_IMAGEPAINTER_H #define CRYINCLUDE_EDITOR_UTIL_IMAGEPAINTER_H #pragma once struct LayerWeight; // Brush structure used for painting. struct SEditorPaintBrush { // constructor SEditorPaintBrush(class CHeightmap& rHeightmap, class CLayer& rLayer, const bool bMaskByLayerSettings, const uint32 dwLayerIdMask, const bool bFlood); CHeightmap& m_rHeightmap; // for mask support unsigned char color; // Painting color float fRadius; // outer radius (0..1 for the whole terrain size) float hardness; // 0-1 hardness of brush bool bBlended; // true=shades of the value are stores, false=the value is either stored or not bool m_bFlood; // true=fills square area without attenuation, false=fills circle area with attenuation uint32 m_dwLayerIdMask;// reference Value for the mask, 0xffffffff if not used CLayer& m_rLayer; // layer we paint with ColorF m_cFilterColor; // (1,1,1) if not used, multiplied with brightness // Arguments: // fX - 0..1 in the whole terrain // fY - 0..1 in the whole terrain // Return: // 0=paint there 0% .. 1=paint there 100% float GetMask(const float fX, const float fY) const; protected: // -------------------------------------------------------------------------- float m_fMinSlope; // in m per m float m_fMaxSlope; // in m per me float m_fMinAltitude; // in m float m_fMaxAltitude; // in m }; // Contains image painting functions. class CImagePainter { public: // Paint spot on image at position px,py with specified paint brush parameters (to a layer) // Arguments: // fpx - 0..1 in the whole terrain (used for the mask) // fpy - 0..1 in the whole terrain (used for the mask) void PaintBrush(const float fpx, const float fpy, TImage& image, const SEditorPaintBrush& brush); // Paint spot with pattern (to an RGB image) // real spot is drawn to (fpx-dwOffsetX,fpy-dwOffsetY) - to get the pattern working we need this info split up like this // Arguments: // fpx - 0..1 in the whole terrain (used for the mask) // fpy - 0..1 in the whole terrain (used for the mask) void PaintBrushWithPattern(const float fpx, const float fpy, CImageEx& outImage, const uint32 dwOffsetX, const uint32 dwOffsetY, const float fScaleX, const float fScaleY, const SEditorPaintBrush& brush, const CImageEx& imgPattern); // void FillWithPattern(CImageEx& outImage, const uint32 dwOffsetX, const uint32 dwOffsetY, const CImageEx& imgPattern); }; #endif // CRYINCLUDE_EDITOR_UTIL_IMAGEPAINTER_H