/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Utility functions to simplify working with paths. #ifndef CRYINCLUDE_EDITOR_UTIL_PATHUTIL_H #define CRYINCLUDE_EDITOR_UTIL_PATHUTIL_H #pragma once #include #if defined(AZ_PLATFORM_WINDOWS) #include #endif #include #include // for max path #include #include #include #include class QString; class QStringList; namespace Path { //! creates an absolute path from a relative game path, used for saving game files. //! Example: Libs/Some/tokens.xml to c:/game/engine/GameName/Mods/ModName/Libs/Some/tokens.xml //! If you're not working on a mod, it will return it with the game folder prepended. //! This is the function you should use at all times to convert an asset ID to a full writable editor path. EDITOR_CORE_API AZStd::string MakeModPathFromGamePath(const char* input); //! Get the data folder where assets should be saved. //! if we're working on a mod, will return the mod's root (absolute path, with no slash at the end) //! if not, will return the default game root (absolute path, with no slash at the end) //! always returns a full path EDITOR_CORE_API AZStd::string GetEditingGameDataFolder(); //! Get the root folder (in source control or other writable assets) where you should save root data. EDITOR_CORE_API AZStd::string GetEditingRootFolder(); //! Set the current mod NAME for editing purposes. After doing this the above functions will take this into account //! name only, please! EDITOR_CORE_API void SetModName(const char* input); //! converts path to lowercase given the cvar for ed_lowercasepaths inline QString CaselessPaths(const QString& strPath) { ICVar* pCvar = gEnv->pConsole->GetCVar("ed_lowercasepaths"); if (pCvar) { int uselowercase = pCvar->GetIVal(); if (uselowercase) { QString str = strPath; str = str.toLower(); return str; } } return strPath; } //! Split full file name to path and filename //! @param filepath [IN] Full file name inclusing path. //! @param path [OUT] Extracted file path. //! @param file [OUT] Extracted file (with extension). inline void Split(const QString& filepath, QString& path, QString& file) { char path_buffer[_MAX_PATH]; char drive[_MAX_DRIVE]; char dir[_MAX_DIR]; char fname[_MAX_FNAME]; char ext[_MAX_EXT]; #ifdef AZ_COMPILER_MSVC _splitpath_s(filepath.toUtf8().data(), drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), fname, AZ_ARRAY_SIZE(fname), ext, AZ_ARRAY_SIZE(ext)); _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, 0, 0); path = path_buffer; _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), 0, 0, fname, ext); #else _splitpath(filepath.toUtf8().data(), drive, dir, fname, ext); _makepath(path_buffer, drive, dir, 0, 0); path = path_buffer; _makepath(path_buffer, 0, 0, fname, ext); #endif file = path_buffer; } inline void Split(const string& filepath, string& path, string& file) { char path_buffer[_MAX_PATH]; char drive[_MAX_DRIVE]; char dir[_MAX_DIR]; char fname[_MAX_FNAME]; char ext[_MAX_EXT]; #ifdef AZ_COMPILER_MSVC _splitpath_s(filepath, drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), 0, 0, 0, 0); _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, 0, 0); path = path_buffer; _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), 0, 0, fname, ext); #else _splitpath(filepath, drive, dir, fname, ext); _makepath(path_buffer, drive, dir, 0, 0); path = path_buffer; _makepath(path_buffer, 0, 0, fname, ext); #endif file = path_buffer; } //! Split full file name to path and filename //! @param filepath [IN] Full file name inclusing path. //! @param path [OUT] Extracted file path. //! @param filename [OUT] Extracted file (without extension). //! @param ext [OUT] Extracted files extension. inline void Split(const QString& filepath, QString& path, QString& filename, QString& fext) { char path_buffer[_MAX_PATH]; char drive[_MAX_DRIVE]; char dir[_MAX_DIR]; char fname[_MAX_FNAME]; char ext[_MAX_EXT]; #ifdef AZ_COMPILER_MSVC _splitpath_s(filepath.toUtf8().data(), drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), fname, AZ_ARRAY_SIZE(fname), ext, AZ_ARRAY_SIZE(ext)); _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, 0, 0); #else _splitpath(filepath.toUtf8().data(), drive, dir, fname, ext); _makepath(path_buffer, drive, dir, 0, 0); #endif path = path_buffer; filename = fname; fext = ext; } inline void Split(const string& filepath, string& path, string& filename, string& fext) { char path_buffer[_MAX_PATH]; char drive[_MAX_DRIVE]; char dir[_MAX_DIR]; char fname[_MAX_FNAME]; char ext[_MAX_EXT]; #ifdef AZ_COMPILER_MSVC _splitpath_s(filepath, drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), fname, AZ_ARRAY_SIZE(fname), ext, AZ_ARRAY_SIZE(ext)); _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, 0, 0); #else _splitpath(filepath, drive, dir, fname, ext); _makepath(path_buffer, drive, dir, 0, 0); #endif path = path_buffer; filename = fname; fext = ext; } //! Split path into segments //! @param filepath [IN] path inline QStringList SplitIntoSegments(const QString& path) { return path.split(QRegularExpression(QStringLiteral(R"([\\/])")), Qt::SkipEmptyParts); } //! Extract extension from full specified file path. inline QString GetExt(const QString& filepath) { char ext[_MAX_EXT]; #ifdef AZ_COMPILER_MSVC _splitpath_s(filepath.toUtf8().data(), 0, 0, 0, 0, 0, 0, ext, AZ_ARRAY_SIZE(ext)); #else _splitpath(filepath.toUtf8().data(), 0, 0, 0, ext); #endif if (ext[0] == '.') { return ext + 1; } return ext; } //! Extract path from full specified file path. inline QString GetPath(const QString& filepath) { char path_buffer[_MAX_PATH]; char drive[_MAX_DRIVE]; char dir[_MAX_DIR]; #ifdef AZ_COMPILER_MSVC _splitpath_s(filepath.toUtf8().data(), drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), 0, 0, 0, 0); _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, 0, 0); #else _splitpath(filepath.toUtf8().data(), drive, dir, 0, 0); _makepath(path_buffer, drive, dir, 0, 0); #endif return CaselessPaths(path_buffer); } //! Extract file name with extension from full specified file path. inline QString GetFile(const QString& filepath) { char path_buffer[_MAX_PATH]; char fname[_MAX_FNAME]; char ext[_MAX_EXT]; #ifdef AZ_COMPILER_MSVC _splitpath_s(filepath.toUtf8().data(), 0, 0, 0, 0, fname, AZ_ARRAY_SIZE(fname), ext, AZ_ARRAY_SIZE(ext)); _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), 0, 0, fname, ext); #else _splitpath(filepath.toUtf8().data(), 0, 0, fname, ext); _makepath(path_buffer, 0, 0, fname, ext); #endif return CaselessPaths(path_buffer); } //! Extract file name without extension from full specified file path. inline QString GetFileName(const QString& filepath) { char fname[_MAX_FNAME]; #ifdef AZ_COMPILER_MSVC _splitpath_s(filepath.toUtf8().data(), 0, 0, 0, 0, fname, AZ_ARRAY_SIZE(fname), 0, 0); #else _splitpath(filepath.toUtf8().data(), 0, 0, fname, 0); #endif return fname; } inline bool EndsWithSlash(QString path) { return (path.endsWith(QStringLiteral("\\")) || path.endsWith(QStringLiteral("/"))); } template inline bool EndsWithSlash(CryStackStringT* path) { if ((!path) || (path->empty())) { return false; } if ( ((*path)[path->size() - 1] != '\\') || ((*path)[path->size() - 1] != '/') ) { return true; } return false; } //! add a backslash if needed inline QString AddBackslash(QString path) { if (path.isEmpty() || EndsWithSlash(path)) { return path; } return CaselessPaths(path + "\\"); } //! add a slash if needed inline QString AddSlash(const QString& path) { if (path.isEmpty() || EndsWithSlash(path)) { return path; } return CaselessPaths(path + "/"); } template inline void AddBackslash(CryStackStringT* path) { if (path->empty()) { return; } if (!EndsWithSlash(path)) { (*path) += '\\'; } } template inline void AddSlash(CryStackStringT* path) { if (path->empty()) { return; } if (!EndsWithSlash(path)) { (*path) += '/'; } } inline QString AddPathSlash(const QString& path) { #if defined(AZ_PLATFORM_WINDOWS) return AddBackslash(path); #else return AddSlash(path); #endif } //! Replace extension for given file. inline QString ReplaceExtension(const QString& filepath, const QString& ext) { AZStd::string newPath = filepath.toUtf8().data(); AzFramework::StringFunc::Path::ReplaceExtension(newPath, ext.toUtf8().data()); QString returnString(newPath.c_str()); return CaselessPaths(returnString); } //! Replace extension for given file. inline QString RemoveExtension(const QString& filepath) { char path_buffer[_MAX_PATH]; char drive[_MAX_DRIVE]; char dir[_MAX_DIR]; char fname[_MAX_FNAME]; #ifdef AZ_COMPILER_MSVC _splitpath_s(filepath.toUtf8().data(), drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), fname, AZ_ARRAY_SIZE(fname), 0, 0); _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, fname, 0); #else _splitpath(filepath.toUtf8().data(), drive, dir, fname, 0); _makepath(path_buffer, drive, dir, fname, 0); #endif return path_buffer; } //! Makes a fully specified file path from path and file name. inline QString Make(const QString& dir, const QString& filename, const QString& ext) { char path_buffer[_MAX_PATH]; #ifdef AZ_COMPILER_MSVC _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), NULL, dir.toUtf8().data(), filename.toUtf8().data(), ext.toUtf8().data()); #else _makepath(path_buffer, NULL, dir.toUtf8().data(), filename.toUtf8().data(), ext.toUtf8().data()); #endif return CaselessPaths(path_buffer); } ////////////////////////////////////////////////////////////////////////// EDITOR_CORE_API QString GetRelativePath(const QString& fullPath, bool bRelativeToGameFolder = false); ////////////////////////////////////////////////////////////////////////// // Description: // given the assetID of a produced asset, constructs the full path to the SOURCE ASSET that was used to produce it. // Ex. Objects/box.dds will be converted to C:\Test\Game\Objects\box.tif (or bmp or whatever) EDITOR_CORE_API QString GamePathToFullPath(const QString& path); ////////////////////////////////////////////////////////////////////////// inline QString FullPathToGamePath(const QString& path) { return CaselessPaths(GetRelativePath(path, true)); } inline string FullPathToGamePath(const char* path) { return CaselessPaths(GetRelativePath(path, true)).toUtf8().data(); } QString FullPathToLevelPath(const QString& path); ////////////////////////////////////////////////////////////////////////// // Description: // Turn any path into an asset ID. inline QString MakeGamePath(const QString& path) { QString fullpath = Path::GamePathToFullPath(path); // if its in a mod, we still want the 'asset id' of it. QString dataFolder = Path::AddPathSlash(QString(Path::GetEditingGameDataFolder().c_str())); if (fullpath.length() > dataFolder.length() && QString::compare(fullpath, dataFolder, Qt::CaseInsensitive) == 0) { fullpath = fullpath.right(fullpath.length() - dataFolder.length()); fullpath.replace('\\', '/'); // Slashes use for game files. return fullpath; } fullpath = GetRelativePath(path, true); if (fullpath.isEmpty()) { fullpath = path; } fullpath.replace('\\', '/'); // Slashes use for game files. return CaselessPaths(fullpath); } inline QString GetAudioLocalizationFolder(bool returnAbsolutePath) { // Omit the trailing slash! QString sLocalizationFolder(QString(PathUtil::GetLocalizationFolder()).left(static_cast(PathUtil::GetLocalizationFolder().size()) - 1)); if (!sLocalizationFolder.isEmpty()) { sLocalizationFolder = returnAbsolutePath ? (QString(Path::GetEditingGameDataFolder().c_str()) + "/" + sLocalizationFolder + "/dialog/") : sLocalizationFolder + "/dialog/"; } else { gEnv->pSystem->Warning(VALIDATOR_MODULE_EDITOR, VALIDATOR_WARNING, VALIDATOR_FLAG_AUDIO, 0, "The localization folder is not set! Please make sure it is by checking the setting of cvar \"sys_localization_folder\"!"); } return sLocalizationFolder; } //! Returns the aliased path to the user Sandbox folder EDITOR_CORE_API QString GetUserSandboxFolder(); //! Returns the resolved, non-aliased path to the user Sandbox folder EDITOR_CORE_API QString GetResolvedUserSandboxFolder(); //! Convert a path to the uniform form. EDITOR_CORE_API QString ToUnixPath(const QString& strPath, bool bCallCaselessPath = true); //! Makes a fully specified file path from path and file name. EDITOR_CORE_API QString Make(const QString& path, const QString& file); // This had to be created because _splitpath is too dumb about console drives. EDITOR_CORE_API void SplitPath(const QString& rstrFullPathFilename, QString& rstrDriveLetter, QString& rstrDirectory, QString& rstrFilename, QString& rstrExtension); // Requires a path from Splithpath: no drive letter and backslash at the end. EDITOR_CORE_API void GetDirectoryQueue(const QString& rstrSourceDirectory, QStringList& rcstrDirectoryTree); // Converts all slashes to backslashes so MS things won't complain. EDITOR_CORE_API void ConvertSlashToBackSlash(QString& rstrStringToConvert); // Converts backslashes into forward slashes. EDITOR_CORE_API void ConvertBackSlashToSlash(QString& rstrStringToConvert); // Surrounds a string with quotes if necessary. This is useful for calling other programs. EDITOR_CORE_API void SurroundWithQuotes(QString& rstrSurroundString); // This function takes a directory string input and returns the parent director string. EDITOR_CORE_API void GetParentDirectoryString(QString& strInputParentDirectory); // Gets the temporary directory path (which may not exist). EDITOR_CORE_API QString GetWindowsTempDirectory(); // This function returns the full path used to run the editor. EDITOR_CORE_API QString GetExecutableFullPath(); // This function returns the directory above Bin32 or Bin64 from which the editor was run (does not work with Unicode paths). EDITOR_CORE_API QString GetExecutableParentDirectory(); // This function returns the directory above Bin32 or Bin64 from which the editor was run (also works with Unicode paths). EDITOR_CORE_API QString GetExecutableParentDirectoryUnicode(); // This function replaces the filename from a path, keeping extension and directory/drive path. // WARNING: do not use the same variable in the last parameter and in any of the others. EDITOR_CORE_API QString& ReplaceFilename(const QString& strFilepath, const QString& strFilename, QString& strOutputFilename, bool bCallCaselessPath = true); //! \return true if the given path is a folder and not a file EDITOR_CORE_API bool IsFolder(const char* pPath); EDITOR_CORE_API void ConvertSlashToBackSlash(QString& str); EDITOR_CORE_API void ConvertBackSlashToSlash(QString& str); EDITOR_CORE_API QString RemoveBackslash(QString path); /* * Returns the complete path of the subdirectories in parts inside of path. If * one of the parts already exists but in different upper and lower case, the resulting * path will contain that one. Note that the directory is not created! */ EDITOR_CORE_API QString SubDirectoryCaseInsensitive(const QString& path, const QStringList& parts); }; inline QString operator /(const QString& first, const QString& second) { return Path::Make(first, second); } #endif // CRYINCLUDE_EDITOR_UTIL_PATHUTIL_H