/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H #define CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H #pragma once #include class CPredefinedAspectRatios { public: CPredefinedAspectRatios(); virtual ~CPredefinedAspectRatios(); void AddAspectRatio(float x, int y); void AddAspectRatio(int x, int y); float GetCurrentValue() const; bool IsEmpty() const; size_t GetCount() const; const QString& GetName(size_t aspectRatioId) const; float GetValue(size_t aspectRatioId) const; bool IsCurrent(size_t aspectRatioId) const; private: struct SAspectRatio { QString name; float value; }; std::vector< SAspectRatio > m_aspectRatios; }; #endif // CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H