/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Reference counted base object. #ifndef CRYINCLUDE_EDITOR_UTIL_REFCOUNTBASE_H #define CRYINCLUDE_EDITOR_UTIL_REFCOUNTBASE_H #pragma once #include //! Derive from this class to get reference counting in your class. class EDITOR_CORE_API CRefCountBase { public: CRefCountBase() {} //! Add a new reference to this object. int AddRef() { m_nRefCount++; return m_nRefCount; } //! Release reference to this object. //! When the reference count reaches zero, the object is deleted. int Release() { int refs = --m_nRefCount; if (m_nRefCount == 0) { delete this; } else if (m_nRefCount < 0) { CryFatalError("Negative ref count"); } return refs; } protected: virtual ~CRefCountBase() {} private: int m_nRefCount = 0; }; #endif // CRYINCLUDE_EDITOR_UTIL_REFCOUNTBASE_H