/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H #define CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H #pragma once #include #include "Cry_Vector3.h" // you pass in a vector of vec3 (the contour of a shape) and it outputs a vector of vec3 (being the triangles) namespace Triangulator { typedef std::vector< Vec3 > VectorOfVectors; bool Triangulate(const VectorOfVectors& contour, VectorOfVectors& result); }; #endif