/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once //////////////////////////////////////////////////////////////////////////// // Crytek Engine Source File. // (c) 2001 - 2014 Crytek GmbH // ------------------------------------------------------------------------- // File name: SubdivisionModifier.h // Created: Sep/4/2014 by Jaesik. //////////////////////////////////////////////////////////////////////////// #include "HalfEdgeMesh.h" namespace CD { struct SSubdivisionContext { _smart_ptr fullPatches; _smart_ptr transitionPatches; }; }; class SubdivisionModifier : public CRefCountBase { public: CD::SSubdivisionContext CreateSubdividedMesh(CD::Model* pModel, int nSubdivisionLevel, int nTessFactor); private: CD::SSubdivisionContext CreateSubdividedMesh(CD::SSubdivisionContext& sc); struct SPos { enum EVertexType { eVT_Valid = BIT(0), eVT_Corner = BIT(1) }; SPos(int _pos_index, char _flag = eVT_Valid) : pos_index(_pos_index) , flag(_flag) {} int pos_index; char flag; bool IsValid() const { return flag & eVT_Valid; } bool IsCorner() const { return flag & eVT_Corner; } }; void CalculateNextLocations( CD::HalfEdgeMesh* pHalfEdgeMesh, std::vector& outNextPosList, std::vector& outNextFaceLocations, std::vector& outNextEdgeLocations, std::vector& outNextVertexLocations); };