/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once //////////////////////////////////////////////////////////////////////////// // Crytek Engine Source File. // (c) 2001 - 2013 Crytek GmbH // ------------------------------------------------------------------------- // File name: LatheTool.h // Created: Feb/4/2014 by Jaesik. //////////////////////////////////////////////////////////////////////////// #include "Tools/BaseTool.h" class LatheTool : public BaseTool { public: LatheTool(CD::EDesignerTool tool) : BaseTool(tool) { } void Enter() override; void OnLButtonDown(CViewport* view, UINT nFlags, const QPoint& point) override; private: enum ELatheErrorCode { eLEC_Success, eLEC_NoPath, eLEC_InappropriateProfileShape, eLEC_ProfileShapeTooBig, }; ELatheErrorCode CreateShapeAlongPath(CD::PolygonPtr pInitProfilePolygon); std::vector CreatePlanesAtEachPointOfPath(const std::vector& vPath, bool bPathClosed); std::vector ExtractPathFromSelectedElements(bool& bOutClosed); bool GluePolygons(const std::vector& polygons); void AddPolygonToDesigner(CD::Model* pModel, const std::vector& vList, CD::PolygonPtr pInitPolygon, bool bFlip); private: CD::PolygonPtr m_pPathPolygon; };