/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once //////////////////////////////////////////////////////////////////////////// // Crytek Engine Source File. // (c) 2001 - 2014 Crytek GmbH // ------------------------------------------------------------------------- // File name: SubdivisionTool.h // Created: Sep/3/2014 by Jaesik. //////////////////////////////////////////////////////////////////////////// #include "Tools/Select/SelectTool.h" class SubdivisionTool : public BaseTool { public: SubdivisionTool(CD::EDesignerTool tool) : BaseTool(tool) { } void Enter() override; void Leave() override; void HighlightEdgeGroup(const char* edgeGroupName); void AddNewEdgeTag(); void DeleteEdgeTag(const char* name); void InvalideSelectedEdges() { m_SelectedEdgesAsEnter.clear(); } void OnMouseMove(CViewport* view, UINT nFlags, const QPoint& point) override {} void FreezeSubdividedMesh(); void DeleteAllUnused(); static void Subdivide(int nLevel, bool bUpdateBrush); void Display(DisplayContext& dc) override; private: std::vector m_HighlightedSharpEdges; std::vector m_SelectedEdgesAsEnter; };