/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once //////////////////////////////////////////////////////////////////////////// // Crytek Engine Source File. // (c) 2001 - 2014 Crytek GmbH // ------------------------------------------------------------------------- // File name: ObjectModeTool.h // Created: Feb/4/2014 by Jaesik. //////////////////////////////////////////////////////////////////////////// #include "Tools/BaseTool.h" class CObjectMode; class ObjectModeTool : public BaseTool { public: ObjectModeTool(CD::EDesignerTool tool) : BaseTool(tool) , m_pObjectMode(NULL) , m_bSelectedAnother(false) { } void Enter() override; void Leave() override; void OnLButtonDown(CViewport* view, UINT nFlags, const QPoint& point) override; void OnLButtonUp(CViewport* view, UINT nFlags, const QPoint& point) override; void OnLButtonDblClk(CViewport* view, UINT nFlags, const QPoint& point) override; void OnRButtonDown(CViewport* view, UINT nFlags, const QPoint& point) override; void OnRButtonUp(CViewport* view, UINT nFlags, const QPoint& point) override; void OnMButtonDown(CViewport* view, UINT nFlags, const QPoint& point) override; void OnMouseMove(CViewport* view, UINT nFlags, const QPoint& point) override; bool OnKeyDown(CViewport* view, uint32 nChar, uint32 nRepCnt, uint32 nFlags) override; void Display(DisplayContext& dc) override; void OnManipulatorDrag(CViewport* view, ITransformManipulator* pManipulator, QPoint& p0, QPoint& p1, const BrushVec3& value) override; void OnEditorNotifyEvent(EEditorNotifyEvent event); bool EnabledSeamlessSelection() const override { return false; } private: void SetEditMode(); CObjectMode* m_pObjectMode; bool m_bSelectedAnother; };