/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include "UICommon.h" template<class _Tool> class PropertyTreePanel : public CD::QPropertyTreeWidget , public IBasePanel { public: PropertyTreePanel(_Tool* pTool) : m_pTool(pTool) { CreatePropertyTree(m_pTool, [=](bool continuous){ m_pTool->OnChangeParameter(continuous); }); CD::LoadSettings(Serialization::SStruct(*m_pTool), m_pTool->ToolClass()); CD::SetAttributeWidget(m_pTool, this); Update(); } void Done() override { CD::SaveSettings(Serialization::SStruct(*m_pTool), m_pTool->ToolClass()); CD::RemoveAttributeWidget(m_pTool); } void Update() override { m_pPropertyTree->revert(); } private: _Tool* m_pTool; };