/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include "Core/PolygonMesh.h" #include "Objects/DesignerObject.h" class QViewport; class QToolbar; struct SRenderContext; namespace CD { class UVMappingMainWnd : public QMainWindow , IEditorNotifyListener { Q_OBJECT public: UVMappingMainWnd(); ~UVMappingMainWnd(); void OnEditorNotifyEvent(EEditorNotifyEvent event) override; public slots: void OnRender(const SRenderContext& rc); void OnViewportUpdate(); private: void RenderUnwrappedMesh(const SRenderContext& rc); void RenderUnwrappedPolygon(const SRenderContext& rc, const PolygonPtr pPolygon); void UpdateObject(); QViewport* m_pViewport; QToolBar* m_pToolBar; _smart_ptr m_pPolygonMesh; _smart_ptr m_pObject; }; }