/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.

#pragma once

#include "Core/Plane.h"

class HeightManipulator
{
public:

    HeightManipulator()
        : m_bDisplayable(false) {}
    void Init(const BrushPlane& floorPlane, const BrushVec3& vPivot)
    {
        m_FloorPlane = floorPlane;
        m_vPivot = vPivot;
        m_bDisplayable = false;
    }
    BrushFloat UpdateHeight(const BrushMatrix34& worldTM, CViewport* view, const QPoint& point);
    void Display(DisplayContext& dc);

private:

    BrushVec3 m_vPivot;
    BrushPlane m_FloorPlane;
    BrushPlane m_HelperPlane;
    bool m_bDisplayable;
};

namespace CD
{
    extern HeightManipulator s_HeightManipulator;
}
using CD::s_HeightManipulator;