DeploymentToolWindow
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0
738
895
640
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16777215
16777215
Deployment Tool
0
1
1
1
1
-
-
9
9
9
9
-
QFrame::NoFrame
Qt::Vertical
5
0
0
0
0
0
0
0
0
-
50
false
<b>Build Options</b>
Qt::RichText
-
9
9
9
9
-
-
<html><head/><body><p>The target hardware platform to deploy to</p></body></html>
QFrame::NoFrame
Target platform
-
<html><head/><body><p>The target hardware platform to deploy to</p></body></html>
0
-
Android ARMv8
-
<html><head/><body><p>The type of build to send to the device</p></body></html>
Build configuration
-
<html><head/><body><p>The type of build to send to the device</p></body></html>
0
-
Profile
-
Debug
-
Release
-
<html><head/><body><p>Generate a new build for the target platform prior to deployment</p></body></html>
Build game
-
<html><head/><body><p>Generate a new build for the target platform prior to deployment</p></body></html>
-
<html><head/><body><p>Should the current level loaded in the editor be loaded on device or run the normal startup. This option is ignored if no level is loaded.</p></body></html>
Load current level
-
<html><head/><body><p>Should the current level loaded in the editor be loaded on device or run the normal startup. This option is ignored if no level is loaded.</p></body></html>
true
-
50
false
<b>Asset Options</b>
Qt::RichText
-
9
9
9
9
-
-
true
<html><head/><body><p>IP address of the Shader Compiler.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html>
Shader compiler IP address
-
<html><head/><body><p>IP address of the Shader Compiler.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html>
000.000.000.000
127.0.0.1
-
Qt::Vertical
0
0
-
0
1
0
0
0
0
0
0
-
Qt::Horizontal
-
50
false
<b>Deploy</b>
Qt::RichText
-
0
Local Device
9
9
9
9
-
<b>Deployment Settings</b>
Qt::RichText
-
0
0
0
0
-
<html><head/><body><p>Local device to deploy the build to</p></body></html>
Target device
-
<html><head/><body><p>Local device to deploy the build to</p></body></html>
-
No Devices Connected
-
<html><head/><body><p>The IP address of the target device. </p><p>This is used to connect to the device for remote logs and white list the device for connections to the Asset Processor and Shader Compiler.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html>
Device IP address
-
<html><head/><body><p>The IP address of the target device. </p><p>This is used to connect to the device for remote logs and white list the device for connections to the Asset Processor and Shader Compiler.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html>
000.000.000.000
127.0.0.1
-
<html><head/><body><p>Uninstall the game project from the target device prior to deployment.</p></body></html>
Clean device
-
<html><head/><body><p>Uninstall the game project from the target device prior to deployment.</p></body></html>
-
50
false
<b>Asset Options</b>
Qt::RichText
-
-
<html><head/><body><p>How the files should be deployed to the target device:<br/>Loose: all of the individual asset files will be pushed to the target device<br/>Virtual File System: a small sub-set of required startup files will be pushed to the target device and assets will be served through a connection to the Asset Processor</p></body></html>
-
Local Files
-
Virtual File System (VFS)
-
<html><head/><body><p>IP address of the Asset Processor. </p><p>Used for VFS connections and/or when using the Asset Processor to handle shader compiler requests.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html>
Asset Processor IP address
-
true
<html><head/><body><p>IP address of the Asset Processor. </p><p>Used for VFS connections and/or when using the Asset Processor to handle shader compiler requests.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html>
-
127.0.0.1 (localhost)
-
150
0
<html><head/><body><p>How the files should be deployed to the target device:<br/>Loose: all of the individual asset files will be pushed to the target device<br/>Virtual File System: a small sub-set of required startup files will be pushed to the target device and assets will be served through a connection to the Asset Processor</p></body></html>
Mode
-
<html><head/><body><p>Connect to the Asset Processor for all shader requests instead of directly to the Shader Compiler</p></body></html>
Use Asset Processor for shaders
-
<html><head/><body><p>Connect to the Asset Processor for all shader requests instead of directly to the Shader Compiler</p></body></html>
-
0
0
0
0
-
true
0
24
16777215
24
0
0
0
0
-
Qt::Horizontal
269
13
-
20
20
20
20
QFrame::NoFrame
-
60
24
16777215
16777215
<html><head/><body><p>Start the deploy process to the selected target device.</p></body></html>
Deploy to local device
-
Qt::Horizontal
-
50
false
<b>Remote Output</b>
Qt::RichText
-
0
0
0
0
-
true
0
0
0
20
Qt::ScrollBarAlwaysOn
false
true
Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse
-
6
-
0
0
0
16
Status:
-
16
16
16
16
-
0
16
Not Connected
AWS Device Farm
9
9
9
9
-
<b>Deployment Settings</b>
Qt::RichText
-
QLayout::SetDefaultConstraint
0
0
0
0
-
60
24
60
24
<html><head/><body><p>Add a new Device Farm project.</p></body></html>
Add
-
150
24
<html><head/><body><p>The name of the AWS Device Farm project.</p></body></html>
Project name
-
150
24
<html><head/><body><p>The name of the AWS Device Farm Device Pool.</p></body></html>
Device pool name
-
true
16777215
20
<html><head/><body><p>The name of the AWS Device Farm Device Pool.</p></body></html>
-
-
60
24
60
24
<html><head/><body><p>Remove a Device Farm Device Pool.</p></body></html>
Remove
-
true
16777215
20
<html><head/><body><p>The name of the AWS Device Farm project.</p></body></html>
-
-
60
24
60
24
<html><head/><body><p>Add a new Device Farm Device Pool.</p></body></html>
Add
-
60
24
60
24
<html><head/><body><p>Remove a Device Farm project.</p></body></html>
Remove
-
190
24
<html><head/><body><p>The Device Farm Run execution timeout in minutes.</p></body></html>
Execution timeout (5 - 150 mins)
-
5
150
10
-
150
24
<html><head/><body><p>The type of test to run on the AWS Device Farm.</p></body></html>
Test type
-
true
16777215
20
<html><head/><body><p>The type of test to run on the AWS Device Farm.</p></body></html>
-
-
0
0
0
0
-
true
0
24
16777215
24
0
0
0
0
-
Qt::Horizontal
269
13
-
20
20
20
20
QFrame::NoFrame
-
60
24
16777215
16777215
<html><head/><body><p>Start the deploy process to the Device Farm.</p></body></html>
Deploy to Device Farm
-
Qt::Horizontal
-
<b>Device Farm Log</b>
Qt::RichText
-
0
0
0
20
16777215
16777215
QAbstractItemView::NoEditTriggers
3
false
false
-
0
0
0
0
0
0
0
0
-
50
false
<b>Console</b>
Qt::RichText
-
0
Deploy Output
0
0
0
6
-
0
0
0
20
Qt::ScrollBarAlwaysOn
false
true
Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse
-
6
-
0
0
0
16
0
0
Status:
-
0
16
Idle
AzQtComponents::TabWidget
QTabWidget
AzQtComponents/Components/Widgets/TabWidget.h
1