DeploymentToolWindow 0 0 738 895 640 0 16777215 16777215 Deployment Tool 0 1 1 1 1 9 9 9 9 QFrame::NoFrame Qt::Vertical 5 0 0 0 0 0 0 0 0 50 false <b>Build Options</b> Qt::RichText 9 9 9 9 <html><head/><body><p>The target hardware platform to deploy to</p></body></html> QFrame::NoFrame Target platform <html><head/><body><p>The target hardware platform to deploy to</p></body></html> 0 Android ARMv8 <html><head/><body><p>The type of build to send to the device</p></body></html> Build configuration <html><head/><body><p>The type of build to send to the device</p></body></html> 0 Profile Debug Release <html><head/><body><p>Generate a new build for the target platform prior to deployment</p></body></html> Build game <html><head/><body><p>Generate a new build for the target platform prior to deployment</p></body></html> <html><head/><body><p>Should the current level loaded in the editor be loaded on device or run the normal startup. This option is ignored if no level is loaded.</p></body></html> Load current level <html><head/><body><p>Should the current level loaded in the editor be loaded on device or run the normal startup. This option is ignored if no level is loaded.</p></body></html> true 50 false <b>Asset Options</b> Qt::RichText 9 9 9 9 true <html><head/><body><p>IP address of the Shader Compiler.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html> Shader compiler IP address <html><head/><body><p>IP address of the Shader Compiler.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html> 000.000.000.000 127.0.0.1 Qt::Vertical 0 0 0 1 0 0 0 0 0 0 Qt::Horizontal 50 false <b>Deploy</b> Qt::RichText 0 Local Device 9 9 9 9 <b>Deployment Settings</b> Qt::RichText 0 0 0 0 <html><head/><body><p>Local device to deploy the build to</p></body></html> Target device <html><head/><body><p>Local device to deploy the build to</p></body></html> No Devices Connected <html><head/><body><p>The IP address of the target device. </p><p>This is used to connect to the device for remote logs and white list the device for connections to the Asset Processor and Shader Compiler.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html> Device IP address <html><head/><body><p>The IP address of the target device. </p><p>This is used to connect to the device for remote logs and white list the device for connections to the Asset Processor and Shader Compiler.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html> 000.000.000.000 127.0.0.1 <html><head/><body><p>Uninstall the game project from the target device prior to deployment.</p></body></html> Clean device <html><head/><body><p>Uninstall the game project from the target device prior to deployment.</p></body></html> 50 false <b>Asset Options</b> Qt::RichText <html><head/><body><p>How the files should be deployed to the target device:<br/>Loose: all of the individual asset files will be pushed to the target device<br/>Virtual File System: a small sub-set of required startup files will be pushed to the target device and assets will be served through a connection to the Asset Processor</p></body></html> Local Files Virtual File System (VFS) <html><head/><body><p>IP address of the Asset Processor. </p><p>Used for VFS connections and/or when using the Asset Processor to handle shader compiler requests.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html> Asset Processor IP address true <html><head/><body><p>IP address of the Asset Processor. </p><p>Used for VFS connections and/or when using the Asset Processor to handle shader compiler requests.</p><p>[Android Only] Setting to localhost will automatically configure port forwarding for the respective connections.</p></body></html> 127.0.0.1 (localhost) 150 0 <html><head/><body><p>How the files should be deployed to the target device:<br/>Loose: all of the individual asset files will be pushed to the target device<br/>Virtual File System: a small sub-set of required startup files will be pushed to the target device and assets will be served through a connection to the Asset Processor</p></body></html> Mode <html><head/><body><p>Connect to the Asset Processor for all shader requests instead of directly to the Shader Compiler</p></body></html> Use Asset Processor for shaders <html><head/><body><p>Connect to the Asset Processor for all shader requests instead of directly to the Shader Compiler</p></body></html> 0 0 0 0 true 0 24 16777215 24 0 0 0 0 Qt::Horizontal 269 13 20 20 20 20 QFrame::NoFrame 60 24 16777215 16777215 <html><head/><body><p>Start the deploy process to the selected target device.</p></body></html> Deploy to local device Qt::Horizontal 50 false <b>Remote Output</b> Qt::RichText 0 0 0 0 true 0 0 0 20 Qt::ScrollBarAlwaysOn false true Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse 6 0 0 0 16 Status: 16 16 16 16 0 16 Not Connected AWS Device Farm 9 9 9 9 <b>Deployment Settings</b> Qt::RichText QLayout::SetDefaultConstraint 0 0 0 0 60 24 60 24 <html><head/><body><p>Add a new Device Farm project.</p></body></html> Add 150 24 <html><head/><body><p>The name of the AWS Device Farm project.</p></body></html> Project name 150 24 <html><head/><body><p>The name of the AWS Device Farm Device Pool.</p></body></html> Device pool name true 16777215 20 <html><head/><body><p>The name of the AWS Device Farm Device Pool.</p></body></html> 60 24 60 24 <html><head/><body><p>Remove a Device Farm Device Pool.</p></body></html> Remove true 16777215 20 <html><head/><body><p>The name of the AWS Device Farm project.</p></body></html> 60 24 60 24 <html><head/><body><p>Add a new Device Farm Device Pool.</p></body></html> Add 60 24 60 24 <html><head/><body><p>Remove a Device Farm project.</p></body></html> Remove 190 24 <html><head/><body><p>The Device Farm Run execution timeout in minutes.</p></body></html> Execution timeout (5 - 150 mins) 5 150 10 150 24 <html><head/><body><p>The type of test to run on the AWS Device Farm.</p></body></html> Test type true 16777215 20 <html><head/><body><p>The type of test to run on the AWS Device Farm.</p></body></html> 0 0 0 0 true 0 24 16777215 24 0 0 0 0 Qt::Horizontal 269 13 20 20 20 20 QFrame::NoFrame 60 24 16777215 16777215 <html><head/><body><p>Start the deploy process to the Device Farm.</p></body></html> Deploy to Device Farm Qt::Horizontal <b>Device Farm Log</b> Qt::RichText 0 0 0 20 16777215 16777215 QAbstractItemView::NoEditTriggers 3 false false 0 0 0 0 0 0 0 0 50 false <b>Console</b> Qt::RichText 0 Deploy Output 0 0 0 6 0 0 0 20 Qt::ScrollBarAlwaysOn false true Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse 6 0 0 0 16 0 0 Status: 0 16 Idle AzQtComponents::TabWidget QTabWidget
AzQtComponents/Components/Widgets/TabWidget.h
1