/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "ConfigFileContainer.h" struct DeploymentConfig; class SystemConfigContainer : public ConfigFileContainer { public: SystemConfigContainer(const char* systemConfigFileName); ~SystemConfigContainer() = default; StringOutcome ApplyConfiguration(const DeploymentConfig& deploymentConfig) override; AZStd::string GetShaderCompilerIP() const; AZStd::string GetShaderCompilerPort() const; bool GetUseAssetProcessorShaderCompiler() const; private: AZ_DISABLE_COPY_MOVE(SystemConfigContainer); };