/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include "Serialization/Strings.h" class QLabel; class QBoxLayout; class QSlider; class QDoubleSpinBox; class QBoxLayout; class QViewport; struct SRenderContext; namespace Serialization { class IArchive; } namespace CharacterTool { using Serialization::string; class CharacterDocument; class BlendSpacePreview : public QWidget { Q_OBJECT public: BlendSpacePreview(QWidget* parent, CharacterDocument* document); void IdleUpdate(); void Serialize(Serialization::IArchive& ar); QViewport* GetViewport() const { return m_viewport; } protected slots: void OnRender(const SRenderContext& context); void OnResetView(); private: QBoxLayout* m_layout; CharacterDocument* m_document; QAction* m_actionShowGrid; QSlider* m_characterScaleSlider; QViewport* m_viewport; }; }