/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once struct SCAFReference { SCAFReference() : pathCRC(0) { } SCAFReference(unsigned int pathCRC, const char* animationName) : pathCRC(0) { reset(pathCRC, animationName); } SCAFReference(const SCAFReference& rhs) : pathCRC(0) { reset(rhs.pathCRC, rhs.animationName.c_str()); } ~SCAFReference() { reset(0); } SCAFReference& operator=(const SCAFReference& rhs) { reset(rhs.pathCRC, rhs.animationName.c_str()); return *this; } void reset(unsigned int crc = 0, const char* animationName = ""); unsigned int PathCRC() const{ return pathCRC; } const char* AnimationName() const { return animationName.c_str(); } private: unsigned int pathCRC; string animationName; };