/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include "Strings.h" struct ICharacterInstance; namespace Serialization { class IArchive; } namespace CharacterTool { using std::vector; struct SCharacterRigDummyComponent { string name; void Serialize(Serialization::IArchive& ar); }; struct SCharacterRigContent { vector m_components; void Serialize(Serialization::IArchive& ar); void ApplyToCharacter(ICharacterInstance* instance); void Reset() { *this = SCharacterRigContent(); } }; }