/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include #include "Strings.h" namespace CharacterTool { using std::vector; using std::map; class DependencyManager { public: void SetDependencies(const char* asset, vector& usedAssets); void FindUsers(vector* users, const char* asset) const; void FindDepending(vector* assets, const char* user) const; private: typedef map, stl::less_stricmp > UsedAssets; UsedAssets m_usedAssets; typedef map, stl::less_stricmp > AssetUsers; AssetUsers m_assetUsers; }; }