/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include #include "DisplayParameters.h" #include "../EditorCommon/QPropertyTree/ContextList.h" class QPropertyTree; namespace CharacterTool { class CharacterDocument; class DisplayParametersPanel : public QWidget { Q_OBJECT public: DisplayParametersPanel(QWidget* parent, CharacterDocument* document, Serialization::SContextLink* context); ~DisplayParametersPanel(); QSize sizeHint() const override { return QSize(240, 100); } void Serialize(Serialization::IArchive& ar); public slots: void OnDisplayOptionsUpdated(); void OnPropertyTreeChanged(); private: QPropertyTree* m_propertyTree; std::shared_ptr m_displayOptions; CharacterDocument* m_document; }; }