/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include #include "Explorer.h" class QPropertyTree; struct ExplorerEntryModifyEvent; namespace CharacterTool { using std::unique_ptr; struct System; class SceneParametersPanel : public QWidget { Q_OBJECT public: SceneParametersPanel(QWidget* parent, System* system); QSize sizeHint() const override { return QSize(240, 100); } protected slots: void OnPropertyTreeChanged(); void OnPropertyTreeContinuousChange(); void OnPropertyTreeSelected(); void OnSubselectionChanged(int layer); void OnSceneChanged(bool continuous); void OnCharacterLoaded(); void OnExplorerSelectionChanged(); void OnExplorerEntryModified(ExplorerEntryModifyEvent& ev); private: QPropertyTree* m_propertyTree; System* m_system; bool m_ignoreSubselectionChange; }; }