/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include "SkeletonParameters.h" namespace CharacterTool { class ExplorerFileList; struct SkeletonContent { SkeletonParameters skeletonParameters; AnimationSetFilter includedAnimationSetFilter; bool m_filterInValidState; string m_errorListString; SkeletonContent(): m_filterInValidState(true) { } void Reset() { *this = SkeletonContent(); } void UpdateIncludedAnimationSet(ExplorerFileList* skeletonList); bool ComposeCompleteAnimationSetFilter(AnimationSetFilter* outFilter, ExplorerFileList* skeletonList) const; void GetDependencies(vector* paths) const; void Serialize(Serialization::IArchive& ar); bool IsValid() { return m_filterInValidState; }; const char* GetErrorString() const { return m_errorListString.c_str(); } }; }