/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include "../../EditorCommon/QViewportConsumer.h" #include namespace Serialization { class IArchive; struct SStruct; } struct ICharacterInstance; class QToolBar; class QPropertyTree; namespace CharacterTool { using std::vector; class CharacterToolForm; class CharacterDocument; class TransformPanel; struct System; struct ExplorerEntry; struct SModeContext { System* system; CharacterToolForm* window; CharacterDocument* document; ICharacterInstance* character; TransformPanel* transformPanel; QToolBar* toolbar; std::vector layerPropertyTrees; }; struct IViewportMode : public QViewportConsumer { virtual ~IViewportMode() {} virtual void Serialize(Serialization::IArchive& ar) {} virtual void EnterMode(const SModeContext& context) {} virtual void LeaveMode() {} virtual void GetPropertySelection(vector* selectedItems) const {} virtual void SetPropertySelection(const vector& items) {} }; }