/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once // EXPECTED macro is used in the situations where you want to have an assertion // combine with a runtime check/action, that is done in all configurations. // // Examples of use: // // EXPECTED(connect(button, SIGNAL(triggered()), this, SLOT(OnButtonTriggered()))); // // if (!EXPECTED(argument != nullptr)) // return; // // This will break under the debugger, but still will performs check and calls in production build. #define EXPECTED(x) ((x) || (ExpectedIsDebuggerPresent() && (__debugbreak(), true), false)) bool ExpectedIsDebuggerPresent();