/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include "AnimationFilter.h" #include "AnimSettings.h" struct SCompressionPresetEntry { string name; SAnimationFilter filter; SCompressionSettings settings; void Serialize(Serialization::IArchive& ar); }; struct SCompressionPresetTable { std::vector entries; const SCompressionPresetEntry* FindPresetForAnimation(const char* animationPath, const vector& tags, const char* skeletonAlias) const; bool Load(const char* tablePath); bool Save(const char* tablePath); void Serialize(Serialization::IArchive& ar); };