/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include "AnimationFilter.h" namespace Serialization { class IArchive; } struct SDBAEntry { SAnimationFilter filter; string path; void Serialize(Serialization::IArchive& ar); }; class XmlNodeRef; struct SDBATable { std::vector entries; void Serialize(Serialization::IArchive& ar); // returns -1 when nothing is found int FindDBAForAnimation(const SAnimationFilterItem& animation) const; bool Load(const char* dbaTablePath); bool Save(const char* dbaTablePath); bool ImportOldXML(const XmlNodeRef& root); };