/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #define INCLUDE_SAVECGF ///////////////////////////////////////////////////////////////////////////// // CRY Stuff //////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// #include "platform.h" ///////////////////////////////////////////////////////////////////////////// // STL ///////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include namespace physics_editor { using std::vector; using std::pair; }; ///////////////////////////////////////////////////////////////////////////// // CRY Stuff //////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// #define TSmartPtr _smart_ptr #define SMARTPTR_TYPEDEF(Class) typedef _smart_ptr Class##Ptr #include "ISystem.h" #include "Util/EditorUtils.h" #include "EditorCoreAPI.h" void Log(const char* format, ...);