/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ ///////////////////////////////////////////////////////////////////////////// // // Asset Importer Sandbox Plugin Instance Creation // ///////////////////////////////////////////////////////////////////////////// #include #include #include "AssetImporterPlugin.h" #if defined(AZ_PLATFORM_WINDOWS) #define WIN32_LEAN_AND_MEAN #include #endif #include PLUGIN_API IPlugin* CreatePluginInstance(PLUGIN_INIT_PARAM* pInitParam) { IEditor* editor = pInitParam->pIEditorInterface; SetIEditor(editor); ISystem* system = pInitParam->pIEditorInterface->GetSystem(); ModuleInitISystem(system, "QtAssetImporter"); return new AssetImporterPlugin(editor); } #if !defined(AZ_MONOLITHIC_BUILD) #if defined(AZ_PLATFORM_WINDOWS) HINSTANCE g_hInstance = 0; BOOL __stdcall DllMain(HINSTANCE hinstDLL, ULONG fdwReason, LPVOID lpvReserved) { if (fdwReason == DLL_PROCESS_ATTACH) { g_hInstance = hinstDLL; } return TRUE; } #endif #endif // !defined(AZ_MONOLITHIC_BUILD)