/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace AZ { class SceneSerializationHandler : public SceneAPI::Events::SceneSerializationBus::Handler { public: ~SceneSerializationHandler() override; void Activate(); void Deactivate(); AZStd::shared_ptr LoadScene( const AZStd::string& sceneFilePath, Uuid sceneSourceGuid) override; private: bool IsValidExtension(const AZStd::string& filePath) const; void CleanSceneMap(); AZStd::unordered_map> m_scenes; }; } // namespace AZ