/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include "Range.h" #include #include #include class QPainter; class QPalette; namespace DrawingPrimitives { struct SRulerOptions; typedef std::function TDrawCallback; struct SRulerOptions { QRect m_rect; Range m_visibleRange; Range m_rulerRange; int m_textXOffset; int m_textYOffset; int m_markHeight; int m_shadowSize; TDrawCallback m_drawBackgroundCallback; }; struct STick { bool m_bTenth; int m_position; float m_value; }; typedef SRulerOptions STickOptions; std::vector CalculateTicks(uint size, Range visibleRange, Range rulerRange, int* pRulerPrecision, Range* pScreenRulerRange); void DrawTicks(const std::vector& ticks, QPainter& painter, const QPalette& palette, const STickOptions& options); void DrawTicks(QPainter& painter, const QPalette& palette, const STickOptions& options); void DrawRuler(QPainter& painter, const QPalette& palette, const SRulerOptions& options, int* pRulerPrecision); }