/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #ifndef CRYINCLUDE_EDITORCOMMON_EDITORCOMMONAPI_H #define CRYINCLUDE_EDITORCOMMON_EDITORCOMMONAPI_H #include #if defined(EDITOR_COMMON_EXPORTS) #define EDITOR_COMMON_API AZ_DLL_EXPORT #elif defined(EDITOR_COMMON_IMPORTS) #define EDITOR_COMMON_API AZ_DLL_IMPORT #else #define EDITOR_COMMON_API #endif struct IEditor; struct ISystem; void EDITOR_COMMON_API InitializeEditorCommon(IEditor* editor); void EDITOR_COMMON_API UninitializeEditorCommon(); void EDITOR_COMMON_API InitializeEditorCommonISystem(ISystem* pSystem); void EDITOR_COMMON_API UninitializeEditorCommonISystem(ISystem* pSystem); #endif // CRYINCLUDE_EDITORCOMMON_EDITORCOMMONAPI_H