/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITORCOMMON_QPROPERTYTREE_MATHUTILS_H #define CRYINCLUDE_EDITORCOMMON_QPROPERTYTREE_MATHUTILS_H #pragma once inline int xround(float v) { return int(v + 0.5f); } inline int min(int a, int b) { return a < b ? a : b; } inline int max(int a, int b) { return a > b ? a : b; } inline float min(float a, float b) { return a < b ? a : b; } inline float max(float a, float b) { return a > b ? a : b; } inline float clamp(float value, float min, float max) { return ::min(::max(min, value), max); } inline int clamp(int value, int min, int max) { return ::min(::max(min, value), max); } #endif // CRYINCLUDE_EDITORCOMMON_QPROPERTYTREE_MATHUTILS_H