/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "stdafx.h" #include "PropertyRowObject.h" #include "PropertyTreeModel.h" PropertyRowObject::PropertyRowObject() : model_(0) { } bool PropertyRowObject::assignTo(Serialization::Object* obj) { if (object_.type() == obj->type()) { *obj = object_; return true; } return false; } PropertyRowObject::~PropertyRowObject() { object_ = Serialization::Object(); } void PropertyRowObject::Serialize(Serialization::IArchive& ar) { PropertyRow::Serialize(ar); }