/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITORCOMMON_QPROPERTYTREE_PROPERTYTREEMENUHANDLER_H #define CRYINCLUDE_EDITORCOMMON_QPROPERTYTREE_PROPERTYTREEMENUHANDLER_H #pragma once #include "PropertyRow.h" struct PropertyTreeMenuHandler : PropertyRowMenuHandler { Q_OBJECT public: PropertyRow * row; QPropertyTree* tree; string filterName; string filterValue; string filterType; public slots: void onMenuFilter(); void onMenuFilterByName(); void onMenuFilterByValue(); void onMenuFilterByType(); void onMenuUndo(); void onMenuRedo(); void onMenuCopy(); void onMenuPaste(); }; #endif // CRYINCLUDE_EDITORCOMMON_QPROPERTYTREE_PROPERTYTREEMENUHANDLER_H