//------------------------------------------------------------------------------- // Copyright (C) Amazon.com, Inc. or its affiliates. // All Rights Reserved. // // Licensed under the terms set out in the LICENSE.HTML file included at the // root of the distribution; you may not use this file except in compliance // with the License. // // Do not remove or modify this notice or the LICENSE.HTML file. This file // is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, // either express or implied. See the License for the specific language // governing permissions and limitations under the License. //------------------------------------------------------------------------------- // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #ifndef CRYINCLUDE_EDITORCOMMON_SLICEREDIT_H #define CRYINCLUDE_EDITORCOMMON_SLICEREDIT_H #include #include "SpriteBorderEditorCommon.h" class SlicerEdit : public QLineEdit { Q_OBJECT public: SlicerEdit( SpriteBorder border, QSize& unscaledPixmapSize, ISprite* sprite ); void SetManipulator(SlicerManipulator* manipulator); void setPixelPosition(float p); private: SlicerManipulator* m_manipulator; }; #endif // CRYINCLUDE_EDITORCOMMON_SLICEREDIT_H