/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #ifndef CRYINCLUDE_EDITORCOMMON_QVIEWPORTCONSUMER_H #define CRYINCLUDE_EDITORCOMMON_QVIEWPORTCONSUMER_H struct SRenderContext; struct SKeyEvent; struct SMouseEvent; class QKeySequence; class QViewportConsumer { public: virtual ~QViewportConsumer() = default; virtual void OnViewportRender(const SRenderContext& rc) {} // If you're overriding OnViewportKey, you should also override ProcessesViewportKey and return true if you're interested in a particular key. // If you don't, then registered shortcuts get keyPressed events first, and in many cases will never get passed to OnViewportKey virtual void OnViewportKey(const SKeyEvent& ev) {} virtual bool ProcessesViewportKey(const QKeySequence& key) { return false; } virtual void OnViewportMouse(const SMouseEvent& ev) {} }; #endif // CRYINCLUDE_EDITORCOMMON_QVIEWPORTCONSUMER_H