/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #ifndef CRYINCLUDE_EDITORCOMMON_SERIALIZATION_H #define CRYINCLUDE_EDITORCOMMON_SERIALIZATION_H #include #include namespace Serialization { class IArchive; } struct SkeletonAlias; bool Serialize(Serialization::IArchive& ar, SkeletonAlias& value, const char* name, const char* label); #include #include #include #include using Serialization::BitFlags; #include #include #include "Serialization/Decorators/ToggleButton.h" #include "Serialization/Qt.h" #include #include #include using Serialization::IArchive; #endif // CRYINCLUDE_EDITORCOMMON_SERIALIZATION_H