/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "FBXPlugin.h" namespace PluginInfo { const char* kName = "FBX Exporter"; const char* kGUID = "{6CD02F95-362C-4ADF-8BAE-87C6342A8027}"; const int kVersion = 1; } void CFBXPlugin::Release() { delete this; } void CFBXPlugin::ShowAbout() { } const char* CFBXPlugin::GetPluginGUID() { return PluginInfo::kGUID; } DWORD CFBXPlugin::GetPluginVersion() { return PluginInfo::kVersion; } const char* CFBXPlugin::GetPluginName() { return PluginInfo::kName; } bool CFBXPlugin::CanExitNow() { return true; } void CFBXPlugin::Serialize(FILE* hFile, bool bIsStoring) { } void CFBXPlugin::ResetContent() { } bool CFBXPlugin::CreateUIElements() { return true; } void CFBXPlugin::OnEditorNotify(EEditorNotifyEvent aEventId) { }