/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "FBXSettingsDlg.h" #include "FBXExporter.h" #include "resource.h" #include #include #include "ui_FBXSettingsDlg.h" bool OpenFBXSettingsDlg(struct SFBXSettings& settings) { Ui::FBXSettingsDialog ui; QDialog dialog(GetIEditor()->GetEditorMainWindow()); ui.setupUi(&dialog); ui.hCopyTextures->setChecked(settings.bCopyTextures); ui.hEmbedded->setChecked(settings.bEmbedded); ui.hFileFormat->setCurrentIndex(settings.bAsciiFormat ? 1 : 0); ui.hConvertAxesForMaxMaya->setChecked(settings.bConvertAxesForMaxMaya); if (dialog.exec() != QDialog::Accepted) return false; settings.bCopyTextures = ui.hCopyTextures->isChecked(); settings.bEmbedded = ui.hEmbedded->isChecked(); settings.bAsciiFormat = ui.hFileFormat->currentIndex() == 1; settings.bConvertAxesForMaxMaya = ui.hConvertAxesForMaxMaya->isChecked(); return true; }