/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Export geometry to FBX file format #include "StdAfx.h" #include "platform_impl.h" #include "FBXPlugin.h" #include "FBXExporter.h" PLUGIN_API IPlugin* CreatePluginInstance(PLUGIN_INIT_PARAM* pInitParam) { if (pInitParam->pluginVersion != SANDBOX_PLUGIN_SYSTEM_VERSION) { pInitParam->outErrorCode = IPlugin::eError_VersionMismatch; return 0; } ModuleInitISystem(GetIEditor()->GetSystem(), "FBX Exporter Plugin"); IExportManager* pExportManager = GetIEditor()->GetExportManager(); if (pExportManager) { pExportManager->RegisterExporter(new CFBXExporter()); } GetIEditor()->GetSystem()->GetILog()->Log("FBX plugin: CreatePluginInstance"); return new CFBXPlugin; } #ifdef _WIN32 HINSTANCE g_hInstance = NULL; BOOL WINAPI DllMain(HINSTANCE hinstDLL, ULONG fdwReason, LPVOID lpvReserved) { if (fdwReason == DLL_PROCESS_ATTACH) { g_hInstance = hinstDLL; //DisableThreadLibraryCalls(hInstance); } return(TRUE); } #endif